﻿using System;
using System.Runtime.Serialization;
using SoTools.Communicator.Messages;

namespace SoSlam.Common.Communication.GameMessages
{
	[DataContract]
	public class PlayerPositionMessage : BaseMessage
	{
		[DataMember]
		public long Order { get; set; }
		[DataMember]
		public float X { get; set; }
		[DataMember]
		public float Y { get; set; }
		[DataMember]
		public float Sx { get; set; }
		[DataMember]
		public float Sy { get; set; }
		[DataMember]
		public float Power { get; set; }
	}
}
